Sunder

Map

Sunder

New take on Sessrúmnir Palace with an inverse placement of land bridge. Now every player will have access to a land bridge stonehead inside their base using a single flatten. Pray time is quite long so use sparingly. The center AoD has erode for less rng cuts. Players will now have to decide if it’s better to go on the offensive and charge earthquake for an early cut/split or play more defensively and charge flatten. I’ve also added a bit more defensive hills in each base and added a few more trees. If you place your hut plans correctly you should not have to kill trees. The center height has been reduced a bit to give the defender less of a range advantage. You can also connect the bases with 2 flattens or a single land bridge. Wildmen added so convert is an option for a faster paced game. The AoD land bridge to connect to the center has slightly longer pray time.
Created by Myth
Map ID #877

Sunder

New take on Sessrúmnir Palace with an inverse placement of land bridge. Now every player will have access to a land bridge stonehead inside their base using a single flatten. Pray time is quite long so use sparingly. The center AoD has erode for less rng cuts. Players will now have to decide if it’s better to go on the offensive and charge earthquake for an early cut/split or play more defensively and charge flatten. I’ve also added a bit more defensive hills in each base and added a few more trees. If you place your hut plans correctly you should not have to kill trees. The center height has been reduced a bit to give the defender less of a range advantage. You can also connect the bases with 2 flattens or a single land bridge. Wildmen added so convert is an option for a faster paced game. The AoD land bridge to connect to the center has slightly longer pray time.
Created by Myth
Map ID #877