A face-off like map made to add a tremendous amount of pressure earlier into the game. You can convert up to 80 wildmen in each area. Utilize the large landscape for massive expanding, massive defending and plenty of carnage. Do all of this in the first minute of your game, not 9 minutes in. A true face-off evolution! Version 1.4
In this level, you start to collect spells from the houses of knowledge. Next you teleport to your island to let it turn into land again.
This is a map that combines Sea or Marmora in AsG Worlds 2 with land-bridge in the middle and blast wars. This map is suitable for FFA, TvB, IvO or EvO. Players begin the game worshiping land-bridge from the 3 single land-bridge obelisks leading to the middle head stone with many land-bridge. Players will go head to head fighting over the middle while constructing their far away tribes. Once players accumulate enough land-bridges, they will need to use them to cross the water to their tribes. In between all the tribes there rests a bloodlust headstone. This headstone worships quickly, so it's best for players not to let anyone have it. This is a fast paced game for all players and beware, there are multiple side and back doors for easy crossing access to those campers!
Team work is the ultimate struggle between 2 teams to collect the most important spell on a distant island that could cause more than hell. Armagedon!
In this dead sea do not open much of life but is the source of thirst for blood.
The hell comes again but more complicated than before.
This map shortage of wood and salbajes but in a usla is regarding everything stolen of the world died.
In this map is a continent that emergio from the depths of the sea of blood.
This map is for players who like fog of war games, and you have to simply search around the whole map, looking for stone heads that can help you, because you cant build. and your aim is tobeat other players by finding their bases andusing spells youve found. for players that dislike normal boring things.
well if u get the stonehead at middle, u get volcano activating 2 volcanos on the blig lakes near it and lava flow on the little lakes making it now harder to throw enemy to the water and after some time, it gives land tu gild
2 Player Map. Players must adventure into the maze to advance their bases. Stone heads flatten the surrounding area. The stone head on top of the hill gives player the flatten spell.
well if u decide to walk in a staight line on the diagonl lines... well you will never get anywere. All the wildies are on 2 rows that connect the infinite
Use your high side to your advantage. If u get sided, enemy have high advantage BUT u can defend yourself by building a quick 1st defence with hight advantage and if u loose that 1st defence now make a defence on de edge of your base*
Lb to the high lands b/w you and your enemys to gain a high advantage and prevent them to reach the volcvano at the middle. backdoor is possible but can take more lbs. there are also smal islands at the sides of each base for extra land or to side.
This is mainly a team game, volcano stone head in the middle of the map, if u get to control the middle with slightly elevated postions for towers and fws, just keep an eye on a possible backdoor.
This level is made for people like to use their shamans. Battle through the labirynth, fight for the middle, and worship the AOD to finish off your enemies. Be quick or be dead!
The key to your success on this map is the two hills separating you and your opponents. Control the opposing alliance from those two hills and make sure to pick up the gift up there, as well.
on this level you have to lb to the other squares of yor base to train,attack.defend or get the stone head (experts only!!!}
This map is designed for long and fun teamgames, however Rushers can take teams out by using the sides. This map is a mix of NP, PP and Crats