Long time visitors of Populous Reincarnated may remember when we had a "Picture of the Moment" visible where we would update with a new picture every now and then if someone remembered. Even longer time visitor might know that was originally the "Picture of the Month" but there just werent enough pictures around to keep updating it! That was eventually replaced by a random fact about a follower, but recently its been replaced by more up to date content from current games.
The matchmaker has an option (Options > Populous > Send screenshots) to send screenshots once per minute when in game that can be found on the game results page by clicking on the population graph. When people who have this option enabled (or are streaming the game) are playing, the website will cycle through live images of the game marked as "Live Game" or "Live Stream". If no one is sending screenshots at the time, then an image from the previous day will be chosen instead.
After solving the lack of image submissions, we are reintroducing the Picture of the Day! Every day a screenshot from the past 24 hours will be selected and shared with our fans on our Facebook page a s well as being published to the new Screenshots Gallery on Populous Reincarnated.
Matchmaker 126.96.36.199 brings some of the biggest changes ever seen! Major parts of the back-end have been upgraded and changed for better compatibility with modern systems fixing many long-standing bugs (such as crashes with multiple displays) and allowing some new useful features (such as Unicode support). The front end has also been rearranged to improve the user experience and cut out unneeded panels.
A new panel has been added containing all the settings of the now removed Game Settings window plus hut settings and map preview.
The players box not only contains the players and colors/start locations of the game, but now has a new ping field to preview what the in game ping will be once the game starts.
The lobby panels displays informational boxes such as the map of the day and welcome message when not in a hut and can be hidden entirely for those wanting a more minimalist view.
Some people may have noticed that the last update wasnt ENTIRELY accurate when it said everyone could host. The new update improves upon that with a revamped connection system including two-way NAT hole punching and full IPv6 support! The pings will show up for the players connected with a ? for those still joining and a X for the rare occasion when someone isnt able to connect.
Port forwarding is still the best way to be able to host every one, and the Matchmaker makes that easier with automatic UPnP port forwarding and firewall rules plus an informational box with instructions for manual forwarding.