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Matchmaker 2.0

Wednesday May 21, 2014 | by IncaWarrior

Big changes all around

Matchmaker 2.0.0.0 brings some of the biggest changes ever seen! Major parts of the back-end have been upgraded and changed for better compatibility with modern systems fixing many long-standing bugs (such as crashes with multiple displays) and allowing some new useful features (such as Unicode support). The front end has also been rearranged to improve the user experience and cut out unneeded panels.

New Lobby Panel

A new panel has been added containing all the settings of the now removed Game Settings window plus hut settings and map preview.
Hut Panel
The players box not only contains the players and colors/start locations of the game, but now has a new ping field to preview what the in game ping will be once the game starts.

The lobby panels displays informational boxes such as the map of the day and welcome message when not in a hut and can be hidden entirely for those wanting a more minimalist view.

Better Hosting

Some people may have noticed that the last update wasn’t ENTIRELY accurate when it said everyone could host. The new update improves upon that with a revamped connection system including two-way NAT hole punching and full IPv6 support! The pings will show up for the players connected with a ? for those still joining and a X for the rare occasion when someone isn’t able to connect.

Port forwarding is still the best way to be able to host every one, and the Matchmaker makes that easier with automatic UPnP port forwarding and firewall rules plus an informational box with instructions for manual forwarding.

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