The Reincarnation of the Populous: The Beginning community, home of a variety of Populous related downloads, information, and people.
Join hundreds of others in online battles and play new original worlds using the Populous Reincarnated Matchmaker.
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Matchmaker 22.214.171.124 brings some of the biggest changes ever seen! Major parts of the back-end have been upgraded and changed for better compatibility with modern systems fixing many long-standing bugs (such as crashes with multiple displays) and allowing some new useful features (such as Unicode support). The front end has also been rearranged to improve the user experience and cut out unneeded panels.
A new panel has been added containing all the settings of the now removed Game Settings window plus hut settings and map preview.
The players box not only contains the players and colors/start locations of the game, but now has a new ping field to preview what the in game ping will be once the game starts.
The lobby panels displays informational boxes such as the map of the day and welcome message when not in a hut and can be hidden entirely for those wanting a more minimalist view.
Some people may have noticed that the last update wasnt ENTIRELY accurate when it said everyone could host. The new update improves upon that with a revamped connection system including two-way NAT hole punching and full IPv6 support! The pings will show up for the players connected with a ? for those still joining and a X for the rare occasion when someone isnt able to connect.
Port forwarding is still the best way to be able to host every one, and the Matchmaker makes that easier with automatic UPnP port forwarding and firewall rules plus an informational box with instructions for manual forwarding.
Matchmaker 126.96.36.199 introduces a new way for networking Populous. Instead of relying on the aging network code of Populous designed for 90s style Internet connections, Populous now relays all traffic through the matchmaker. This allows the matchmaker to control essentially every aspect of networking meaning easier host setup with fewer firewall rules and a lot less unexplained connection problems.
Issues are still being worked out, so if you try to host a game and it gives an error or doesnt work, contact IncaWarrior for instructions on sending some logs so it can be worked out. Apart from the hosting/network improvements, this solution also opens the doors for a number of other interesting features, so stay tuned!
There are a variety of changes in the latest Populous Matchmaker version that allow for some new and interesting gameplay options. Most visibly is the new game settings panel that replaces the options previously beneath the hut list.
In this image, the colors have been rotated twice, but the player in the blue base has been marked as a watcher, so he will not have any followers or buildings.
The Obelisks in the map will be replaced by Gargoyles (to avoid the Obelisk bug where blue gets the spell if the worshiper leaves at the very end).
The game is set to be a timed game lasting at a maximum of 20 minutes where the player/team with the highest population at the end of that time will be the winner. Other options for time games include Armageddon, Most kills, and Most shaman kills.
Finally, there are a couple Map Additions checked meaning those buildings will be placed prebuilt on the map. Training huts are placed randomly near the CoR, towers are placed on hills around the base, and for regular huts, as many as possible are placed in the base. Followers are placed along with the huts, or directly in the CoR and Mana is placed as a discovery that can be grabbed above the CoR. All additions are added in a balanced way, so no player starts with an advantage
Within Populous a few minor changes have been made. The framerate the game runs at has been doubled which makes scrolling in the game much smoother looking than before. As a side-effect, smoke and fire will look twice as fast, but not in a way that affects gameplay.
The No-Pillar Trick, while still working, now works in a more realistic manner, so not having a Reincarnation site has the predictable consequences.
The league will be recalculated soon, along with a redistribution of the ranks so there is a more even spread of the grades in the lobby. Stay Tuned!