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Team Nashua Worlds - Juggernaut

Father_TAS plays a game of Team Nashua Worlds - Juggernaut

Welcome to Populous: Reincarnated!

The Reincarnation of the Populous: The Beginning community, home of a variety of Populous related downloads, information, and people. Join hundreds of others in online battles and play new original worlds using the Populous Reincarnated Matchmaker.
New Players Start Here!

Recent Updates:

  • 7/25/2014 - 15 Year Worlds ver. 5.4 Released
  • 6/22/2014 - Matchmaker Released
  • 6/1/2014 - Arena Worlds Released
  • 5/11/2014 - Matchmaker Released
  • 2/17/2014 - Matchmaker Released
  • Past Updates


Wednesday July 23, 2014 | by IncaWarrior

Front Page Pictures

Long time visitors of Populous Reincarnated may remember when we had a "Picture of the Moment" visible where we would update with a new picture every now and then if someone remembered. Even longer time visitor might know that was originally the "Picture of the Month" but there just weren’t enough pictures around to keep updating it! That was eventually replaced by a random fact about a follower, but recently it’s been replaced by more up to date content from current games.

The matchmaker has an option (Options > Populous > Send screenshots) to send screenshots once per minute when in game that can be found on the game results page by clicking on the population graph. When people who have this option enabled (or are streaming the game) are playing, the website will cycle through live images of the game marked as "Live Game" or "Live Stream". If no one is sending screenshots at the time, then an image from the previous day will be chosen instead.

Picture of the Day

After solving the lack of image submissions, we are reintroducing the Picture of the Day! Every day a screenshot from the past 24 hours will be selected and shared with our fans on our Facebook page a s well as being published to the new Screenshots Gallery on Populous Reincarnated.


Matchmaker 2.0

Wednesday May 21, 2014 | by IncaWarrior

Big changes all around

Matchmaker brings some of the biggest changes ever seen! Major parts of the back-end have been upgraded and changed for better compatibility with modern systems fixing many long-standing bugs (such as crashes with multiple displays) and allowing some new useful features (such as Unicode support). The front end has also been rearranged to improve the user experience and cut out unneeded panels.

New Lobby Panel

A new panel has been added containing all the settings of the now removed Game Settings window plus hut settings and map preview.
Hut Panel
The players box not only contains the players and colors/start locations of the game, but now has a new ping field to preview what the in game ping will be once the game starts.

The lobby panels displays informational boxes such as the map of the day and welcome message when not in a hut and can be hidden entirely for those wanting a more minimalist view.

Better Hosting

Some people may have noticed that the last update wasn’t ENTIRELY accurate when it said everyone could host. The new update improves upon that with a revamped connection system including two-way NAT hole punching and full IPv6 support! The pings will show up for the players connected with a ? for those still joining and a X for the rare occasion when someone isn’t able to connect.

Port forwarding is still the best way to be able to host every one, and the Matchmaker makes that easier with automatic UPnP port forwarding and firewall rules plus an informational box with instructions for manual forwarding.


Hosting For All

Thursday February 28, 2013 | by IncaWarrior

Matchmaker allows almost all to host

Matchmaker introduces a new way for networking Populous. Instead of relying on the aging network code of Populous designed for 90’s style Internet connections, Populous now relays all traffic through the matchmaker. This allows the matchmaker to control essentially every aspect of networking meaning easier host setup with fewer firewall rules and a lot less unexplained connection problems.

Issues are still being worked out, so if you try to host a game and it gives an error or doesn’t work, contact IncaWarrior for instructions on sending some logs so it can be worked out. Apart from the hosting/network improvements, this solution also opens the doors for a number of other interesting features, so stay tuned!