Populous Reincarnated https://www.popre.net/ The Site of Populous The Beginning Populous T-Shirts IncaWarrior Mon, 19 Dec 2016 15:04:18 -0800 https://www.popre.net/news.php?n=101 Winning T-Shirt Selected

Congratulations to Pigeon_Magnet_Tas for his design and thanks to everyone who submitted entries. We’re still open to other designs and if you send us one we release, we’ll send you one!


We also have a second design created by KingOfSpies featuring the shaman.

Wow! Where can I get one?

T-Shirts are available for $23.99 at the PopRe CafePress Store which ships across the world. We also have a limited selection available to US customers only (sorry others!) at Amazon for only $10.99: FireWarrior at Amazon and Shaman at Amazon.

Populous T-Shirt Contest IncaWarrior Wed, 31 Aug 2016 20:10:41 -0700 https://www.popre.net/news.php?n=100

Have you ever wanted Populous: Reincarnated T-Shirts or maybe some sort of Populous related art work on a Shirt? Well now’s the time!
We will be holding a contest this month. The winner // winners will receive two free T-Shirts & tagged in the announcement for the winner here and on PopRe Facebook along with there artwork!


  1. You can submit as many as you would like. (Color or Black & White)
  2. In your e-mail put your name & email address and attached artwork.
  3. Format should be .AI or .EPS (.png or .jpg format accepted as idea)
  4. Designs should be in portrait mode (15in x 18in)
  5. There can be more then one winner.
  6. Entries must be received before October 1st

Show your love for the game and submit!
Send your artwork to inca@popre.net

Saved Games IncaWarrior Fri, 16 Jan 2015 21:05:45 -0800 https://www.popre.net/news.php?n=99 Crashed games can be loaded from saves

Load  Game PanelMatchmaker contains a much wanted new feature to reload games that have crashed from a save. Save game packages are created starting a few minutes into a game when a player with substantial population drops out or if the game is suddenly closed.

The save game packages can then be found in the matchmaker’s new "Load Game" panel (only visible to the host when there are saved games available). Games are listed showing the level, date, players, and populations. The host can then launch the game as normal (no other settings needed) with the players from the game and is brought to a limited game setup screen, followed by a brief loading level before the game is right back where it left off.

Resync Protection

As an added bonus, games that begin to resync will automatically be reverted to a previous save without any intervention needed.

Mobile Matchmaker IncaWarrior Mon, 22 Dec 2014 09:42:32 -0800 https://www.popre.net/news.php?n=98 Populous Matchmaker now available on Android

Populous Mobile Matchmaker
Just in time for the holidays, the matchmaker is now available on the Google Play Store. The new app created by long time community member Omkar supports chatting and PM. It’s a great way to keep in touch with the Populous community during those tedious family dinners or even just extended bathroom experiences.

Sorry, you won’t be able to play Populous on your smartphone.

We should be coming out with versions for other platforms including Windows Phone (for the guy that uses it) and iOS as soon as someone finds a mac to build it on.

New Worlds and Revamps! TheGabber Sun, 05 Oct 2014 13:53:54 -0700 https://www.popre.net/news.php?n=97 "Old" Worlds revamps!

Good news everyone!

Populous Reincarnated’s very own "New Worlds" are currently undergoing some huge changes.
As you all probably know, New Worlds are the first mappacks that were released in the early stages of Populous Reincarnated’s services (more than 10 years ago!)
Over the past years we have had quite a few suggestions on how to improove these old maps, but we also had complaints about some maps being bugged or imbalanced.
Reason enough to double-check all the New Worlds mappacks and fix all the needed things on every map;
Stoneheads, base-sizes and structures, pathing problems, tree / wildmen imbalances and all other kinds of things will be finetuned to make the maps better playable and more fun!
You can already download the new and improoved version of "New Worlds 01: Oil Worlds" and an updated version of the mod "Populous: Reloaded" (which is now compatible for software too!).
The revamped mappacks will be listed as "01 - New Worlds: Oil Worlds" and so on, more revamped New Worlds will be released in the upcoming weeks, make sure you try them all out!

Here you can see the differences between the old and new version of 2 maps

"Old" and "New" Far Away Angels

Far Away Angels Map

"Old" and "New" Face Down

Face Down Map

New Worlds 2014

Along with the revamps, we also released an additional mappack with completely new maps, check out New Worlds 2014!
This mappack has a very special map called "Jailbreak 2", this map is made for 2vs2 (Blue and Red vs Yellow and Green), every player has to multitask on 2 different areas; on one Island they have to build up their base and worship totems to connect their islands, on the other Island they have to maintain a strong defense as thats where the shamans are incarcerated.
I decided to post this info since many people are probably confused on how to play this map, while it can be great fun if all players are equally skilled and know what to do!

(TVB) Jailbreak 2

(TVB) Jailbreak 2 Map

Theres also a map specially made for "blast wars" called King Of The Circle, before starting this map you want to make sure that you set the ammount of "shaman lives" to 10 or less (infinite will mess up the map’s goal!), and make sure to select all 75 braves on the far away Island and make them guard or set a continuous waypoint, else they will die and you will get no mana!!
The goal of the map is simple, all shamans have to kill eachother with only Blast, the last shaman standing wins the game and has to worship the AOD in the center, this will kill all the tribes’ braves and end the game (so make sure noone worships before only 1 player remains, as this will put all players’ managain to 0!)
In an upcoming update on the matchmaker we may change the mechanics of how this works, for the meantime maps like this must be played with these restrictions.

King of the Circle (10shamans)

King of the Circle (10shamans) Map

The other maps in this mappack are "normal" maps and have no special restriction settings or requirements, although some are made for specific teamplay, try them out to see for yourselves!

(IVO Helter Skelter

(IVO Helter Skelter Map

(TVB) Colosseum

(TVB) Colosseum Map


Populations on Average IncaWarrior Fri, 29 Aug 2014 14:09:14 -0700 https://www.popre.net/news.php?n=96 New Map Stats

In the recent matchmaker update, population counts are sent for each tribe a few times a minute allowing a nifty graph to be created showing each player's progress over the game. That has been taken a step farther on the map statistics page to show a graph of the average population over time for the winning players. The results show some interesting characteristics about some maps with a few highlights shown here.

One note about the graphs - you may see a regular bump appearing in some of the graphs making them not perfectly smooth. This is due to people playing the maps with fewer players than they are designed for with two of the players spectating.

Sessrúmnir Palace

Sessrúmnir Palace Map
Easily the most popular fan made map, this is a good first example because it is perfectly mirrored for all four teams. There are also no wildmen available to convert at the start, so the population doesn't start growing until the players have built a few huts.

Blue and Red are the typical winners of this map due in part to a bug in the game, but it seems that when yellow and green win, they do it with a slightly higher population.

Face Off

Face Off Map
The all time most popular map made by bullfrog has a surprisingly large handicap for the Blue player. The start of the game is fairly balanced with a few wildmen available to be converted to the tribe moving to normal growth from huts, but around 10 minutes into the match Blue starts to split off from the other players. The issue is just the amount of space available to build huts. Sure an argument can be made that Blue as host has no lag and there are strong defensive hills around the base, but the overall stats show that this disadvantage definitely gives Blue a harder time.

Pressure Point

Pressure Point Map
Another popular Bullfrog map that is much more balanced. A lot of the early game is devoted to converting all the wildmen around the map, which shows up on the population graph as a quick surge up to around 40 braves before a slow growth as the players build enough huts to support that many people!

Another point of interest in this map is the average game length is just under 24 minutes, but the populations plateau at 25-30 minutes. Basically don't expect to get a full base built up before engaging the enemy since most of the time you'll already be dead by then.
Pressure Point Population Graph

Two On Two

Two On Two Map
This less popular map by Bullfrog (mostly because of the super powerful spells given from the two stone heads) has quite a range of populations in the later game. The blue tribe gets a bit of an advantage at the start of the game from having more wildmen available and seems to keep that advantage for most of the game.

At around 20 minutes (the average game length) there are two tiers of populations with Blue and Green having a higher population than Red and Yellow. That conveniently matches up with the positions of the tribes where Blue faces Green and Red faces Yellow so Bullfrog might just have known what they were doing when they made the map.
Two On Two Population Graph


Töm Map
Another popular fan made map has a twist where Red is dependent on Blue and Green is dependent on Yellow. The Red and Green tribes start with nearly no land and no ability to make more, while Blue and Yellow have lots of land and are given the Landbridge spell to make more.

The map is also symmetrical between the teams and it's clear the two teams use a similar strategy in building. Similar to Two On Two (but much more distinct), there are two tiers of population visible. Just after the average game ends at 25 minutes, Green breaks off from Red with more people, so it would seem that Yellow is better at providing their ally with land.
Töm Population Graph


Juggernaut Map
A unique fan made map designed as a three vs one battle with the Red tribe (the juggernaut) having a much larger base and extra mana. The other three tribes all have similarly sized small bases that don't even get up to 75 people each. When Red wins, he gets up to nearly the maximum population which closely matches the combined population of the three players of the opposing team. The three shamans will usually wear him down if the game gets to that stage, so Red really needs to work to keep them down while doing heavy expansion.
Juggernaut Population Graph