Populous Reincarnated http://popre.net/ The Site of Populous The Beginning New Worlds and Revamps! TheGabber Sun, 05 Oct 2014 13:53:54 -0700 http://popre.net/news.php?n=97 "Old" Worlds revamps!

Good news everyone!

Populous Reincarnated’s very own "New Worlds" are currently undergoing some huge changes.
As you all probably know, New Worlds are the first mappacks that were released in the early stages of Populous Reincarnated’s services (more than 10 years ago!)
Over the past years we have had quite a few suggestions on how to improove these old maps, but we also had complaints about some maps being bugged or imbalanced.
Reason enough to double-check all the New Worlds mappacks and fix all the needed things on every map;
Stoneheads, base-sizes and structures, pathing problems, tree / wildmen imbalances and all other kinds of things will be finetuned to make the maps better playable and more fun!
You can already download the new and improoved version of "New Worlds 01: Oil Worlds" and an updated version of the mod "Populous: Reloaded" (which is now compatible for software too!).
The revamped mappacks will be listed as "01 - New Worlds: Oil Worlds" and so on, more revamped New Worlds will be released in the upcoming weeks, make sure you try them all out!

Here you can see the differences between the old and new version of 2 maps

"Old" and "New" Far Away Angels

Far Away Angels Map

"Old" and "New" Face Down

Face Down Map

New Worlds 2014

Along with the revamps, we also released an additional mappack with completely new maps, check out New Worlds 2014!
This mappack has a very special map called "Jailbreak 2", this map is made for 2vs2 (Blue and Red vs Yellow and Green), every player has to multitask on 2 different areas; on one Island they have to build up their base and worship totems to connect their islands, on the other Island they have to maintain a strong defense as thats where the shamans are incarcerated.
I decided to post this info since many people are probably confused on how to play this map, while it can be great fun if all players are equally skilled and know what to do!

(TVB) Jailbreak 2

(TVB) Jailbreak 2 Map

Theres also a map specially made for "blast wars" called King Of The Circle, before starting this map you want to make sure that you set the ammount of "shaman lives" to 10 or less (infinite will mess up the map’s goal!), and make sure to select all 75 braves on the far away Island and make them guard or set a continuous waypoint, else they will die and you will get no mana!!
The goal of the map is simple, all shamans have to kill eachother with only Blast, the last shaman standing wins the game and has to worship the AOD in the center, this will kill all the tribes’ braves and end the game (so make sure noone worships before only 1 player remains, as this will put all players’ managain to 0!)
In an upcoming update on the matchmaker we may change the mechanics of how this works, for the meantime maps like this must be played with these restrictions.

King of the Circle (10shamans)

King of the Circle (10shamans) Map

The other maps in this mappack are "normal" maps and have no special restriction settings or requirements, although some are made for specific teamplay, try them out to see for yourselves!

(IVO Helter Skelter

(IVO Helter Skelter Map

(TVB) Colosseum

(TVB) Colosseum Map

Enjoy!

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Populations on Average IncaWarrior Fri, 29 Aug 2014 14:09:14 -0700 http://popre.net/news.php?n=96 New Map Stats

In the recent matchmaker update, population counts are sent for each tribe a few times a minute allowing a nifty graph to be created showing each player's progress over the game. That has been taken a step farther on the map statistics page to show a graph of the average population over time for the winning players. The results show some interesting characteristics about some maps with a few highlights shown here.

One note about the graphs - you may see a regular bump appearing in some of the graphs making them not perfectly smooth. This is due to people playing the maps with fewer players than they are designed for with two of the players spectating.

Sessrúmnir Palace

Sessrúmnir Palace Map
Easily the most popular fan made map, this is a good first example because it is perfectly mirrored for all four teams. There are also no wildmen available to convert at the start, so the population doesn't start growing until the players have built a few huts.

Blue and Red are the typical winners of this map due in part to a bug in the game, but it seems that when yellow and green win, they do it with a slightly higher population.
Sessrúmnir

Face Off

Face Off Map
The all time most popular map made by bullfrog has a surprisingly large handicap for the Blue player. The start of the game is fairly balanced with a few wildmen available to be converted to the tribe moving to normal growth from huts, but around 10 minutes into the match Blue starts to split off from the other players. The issue is just the amount of space available to build huts. Sure an argument can be made that Blue as host has no lag and there are strong defensive hills around the base, but the overall stats show that this disadvantage definitely gives Blue a harder time.
Face

Pressure Point

Pressure Point Map
Another popular Bullfrog map that is much more balanced. A lot of the early game is devoted to converting all the wildmen around the map, which shows up on the population graph as a quick surge up to around 40 braves before a slow growth as the players build enough huts to support that many people!

Another point of interest in this map is the average game length is just under 24 minutes, but the populations plateau at 25-30 minutes. Basically don't expect to get a full base built up before engaging the enemy since most of the time you'll already be dead by then.
Pressure Point Population Graph

Two On Two

Two On Two Map
This less popular map by Bullfrog (mostly because of the super powerful spells given from the two stone heads) has quite a range of populations in the later game. The blue tribe gets a bit of an advantage at the start of the game from having more wildmen available and seems to keep that advantage for most of the game.

At around 20 minutes (the average game length) there are two tiers of populations with Blue and Green having a higher population than Red and Yellow. That conveniently matches up with the positions of the tribes where Blue faces Green and Red faces Yellow so Bullfrog might just have known what they were doing when they made the map.
Two On Two Population Graph

Töm

Töm Map
Another popular fan made map has a twist where Red is dependent on Blue and Green is dependent on Yellow. The Red and Green tribes start with nearly no land and no ability to make more, while Blue and Yellow have lots of land and are given the Landbridge spell to make more.

The map is also symmetrical between the teams and it's clear the two teams use a similar strategy in building. Similar to Two On Two (but much more distinct), there are two tiers of population visible. Just after the average game ends at 25 minutes, Green breaks off from Red with more people, so it would seem that Yellow is better at providing their ally with land.
Töm Population Graph

Juggernaut

Juggernaut Map
A unique fan made map designed as a three vs one battle with the Red tribe (the juggernaut) having a much larger base and extra mana. The other three tribes all have similarly sized small bases that don't even get up to 75 people each. When Red wins, he gets up to nearly the maximum population which closely matches the combined population of the three players of the opposing team. The three shamans will usually wear him down if the game gets to that stage, so Red really needs to work to keep them down while doing heavy expansion.
Juggernaut Population Graph

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Pictures! IncaWarrior Wed, 23 Jul 2014 13:27:55 -0700 http://popre.net/news.php?n=95 Front Page Pictures

Long time visitors of Populous Reincarnated may remember when we had a "Picture of the Moment" visible where we would update with a new picture every now and then if someone remembered. Even longer time visitor might know that was originally the "Picture of the Month" but there just weren’t enough pictures around to keep updating it! That was eventually replaced by a random fact about a follower, but recently it’s been replaced by more up to date content from current games.

The matchmaker has an option (Options > Populous > Send screenshots) to send screenshots once per minute when in game that can be found on the game results page by clicking on the population graph. When people who have this option enabled (or are streaming the game) are playing, the website will cycle through live images of the game marked as "Live Game" or "Live Stream". If no one is sending screenshots at the time, then an image from the previous day will be chosen instead.

Picture of the Day

After solving the lack of image submissions, we are reintroducing the Picture of the Day! Every day a screenshot from the past 24 hours will be selected and shared with our fans on our Facebook page a s well as being published to the new Screenshots Gallery on Populous Reincarnated.

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Matchmaker 2.0 IncaWarrior Wed, 21 May 2014 12:07:35 -0700 http://popre.net/news.php?n=94 Big changes all around

Matchmaker 2.0.0.0 brings some of the biggest changes ever seen! Major parts of the back-end have been upgraded and changed for better compatibility with modern systems fixing many long-standing bugs (such as crashes with multiple displays) and allowing some new useful features (such as Unicode support). The front end has also been rearranged to improve the user experience and cut out unneeded panels.

New Lobby Panel

A new panel has been added containing all the settings of the now removed Game Settings window plus hut settings and map preview.
Hut Panel
The players box not only contains the players and colors/start locations of the game, but now has a new ping field to preview what the in game ping will be once the game starts.

The lobby panels displays informational boxes such as the map of the day and welcome message when not in a hut and can be hidden entirely for those wanting a more minimalist view.

Better Hosting

Some people may have noticed that the last update wasn’t ENTIRELY accurate when it said everyone could host. The new update improves upon that with a revamped connection system including two-way NAT hole punching and full IPv6 support! The pings will show up for the players connected with a ? for those still joining and a X for the rare occasion when someone isn’t able to connect.

Port forwarding is still the best way to be able to host every one, and the Matchmaker makes that easier with automatic UPnP port forwarding and firewall rules plus an informational box with instructions for manual forwarding.

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Hosting For All IncaWarrior Thu, 28 Feb 2013 20:04:40 -0800 http://popre.net/news.php?n=92 Matchmaker 1.7.2.0+ allows almost all to host

Matchmaker 1.7.2.0 introduces a new way for networking Populous. Instead of relying on the aging network code of Populous designed for 90’s style Internet connections, Populous now relays all traffic through the matchmaker. This allows the matchmaker to control essentially every aspect of networking meaning easier host setup with fewer firewall rules and a lot less unexplained connection problems.

Issues are still being worked out, so if you try to host a game and it gives an error or doesn’t work, contact IncaWarrior for instructions on sending some logs so it can be worked out. Apart from the hosting/network improvements, this solution also opens the doors for a number of other interesting features, so stay tuned!

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Matchmaker QuickGames IncaWarrior Fri, 14 Dec 2012 08:45:56 -0800 http://popre.net/news.php?n=91 New Game Settings Window in matchmaker 1.7.1.0

Game Settings
There are a variety of changes in the latest Populous Matchmaker version that allow for some new and interesting gameplay options. Most visibly is the new game settings panel that replaces the options previously beneath the hut list.

In this image, the colors have been rotated twice, but the player in the blue base has been marked as a watcher, so he will not have any followers or buildings.

The Obelisks in the map will be replaced by Gargoyles (to avoid the Obelisk bug where blue gets the spell if the worshiper leaves at the very end).

The game is set to be a timed game lasting at a maximum of 20 minutes where the player/team with the highest population at the end of that time will be the winner. Other options for time games include Armageddon, Most kills, and Most shaman kills.

Finally, there are a couple Map Additions checked meaning those buildings will be placed prebuilt on the map. Training huts are placed randomly near the CoR, towers are placed on hills around the base, and for regular huts, as many as possible are placed in the base. Followers are placed along with the huts, or directly in the CoR and Mana is placed as a discovery that can be grabbed above the CoR. All additions are added in a balanced way, so no player starts with an advantage

In-Game Improvements

Within Populous a few minor changes have been made. The framerate the game runs at has been doubled which makes scrolling in the game much smoother looking than before. As a side-effect, smoke and fire will look twice as fast, but not in a way that affects gameplay.

The No-Pillar Trick, while still working, now works in a more realistic manner, so not having a Reincarnation site has the predictable consequences.

League Updates

The league will be recalculated soon, along with a redistribution of the ranks so there is a more even spread of the grades in the lobby. Stay Tuned!

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