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PLAYERS ELO-TABLE - experiment ~ Daily Updates ~

Postby TeratO » Sun Nov 04, 2007 2:05 pm




        ELO-LEAGUE TABLE

        The Elo-tables are updated several times per day.

        If u want to join: http://popre.net/forum/viewtopic.php?t=4395
        Elo CLAN RANKING tables: http://popre.net/forum/viewtopic.php?t=4697
        PopReincarnated elo-ladder project: http://popre.net/forum/viewtopic.php?t=4417


        The incumbent 2v2 No.1 of Elo-League is: . . .Image. . . Nefarius!
        All honour has its fee! This is not ment meany, dont take it serious, its for fun. Next No.1 will get his own new picture for sure!

        The incumbent 1v1 No.1 of Elo-League is: . . .Image. . . DT_Keith52!
        All honour has its fee! This is not ment meany, dont take it serious, its for fun. Next No.1 will get his own new picture for sure!

        Legend:
      • CHANGE = pointchange with last rated game. Positive number after a win, negative number after a loss.
      • N = Number of rated games of the player. It needs a minimum number to be published for the first time (currently 6).
        If a player is inactive for a certain periode (no reports containing his name) he becomes unpublished but still rated.
        The next report that contains his name will publish him again.
      • MAXELO = players best ELO in his previous 20 games.
      • PERCENTILE = percentage position in an assumed normal distribuiton of players skill. Shows how many percent of the community are lower or equal in skill than you.

        Current All-Time Record: 17. Jan 2010 - Nefarius: ELO 2079

        Team ELO - 2v2 only (1v1 table is below this one)
        ______________________________________________________________________
        Pos Grade Type | ELO | ... CTAG PLAYER :: CHANGE | N |( MAXELO )| PERCENTILE CLogo
        1 Image 2v2 | 2077 | ... Nefarius :: 2,8 | 95 |( 2074 )| 100%
        2 Image 2v2 | 1963 | ... [AsG] Ragnj :: 0,4 | 59 |( 1990 )| 99,983% Image
        3 Image 2v2 | 1945 | ... DT_ Keith52 :: -3,4 | 50 |( 1948 )| 99,971% Image
        4 Image 2v2 | 1903 | ... Tit0 :: -11,5 | 5 |( 1919 )| 99,905%
        5 Image 2v2 | 1901 | ... [GoD] Hazama :: 13,3 | 22 |( 1945 )| 99,901% Image
        6 Image 2v2 | 1861 | ... [TgW] Tundar :: -2,9 | 16 |( 1910 )| 99,723% Image
        7 Image 2v2 | 1837 | ... [GoD] pit63 :: -19,9 | 19 |( 1878 )| 99,514% Image
        8 Image 2v2 | 1815 | ... [AsG] Daroo :: -12,5 | 16 |( 1852 )| 99,195% Image
        9 Image 2v2 | 1810 | ... [TgW] Comet :: -15,8 | 16 |( 1826 )| 99,099% Image
        10 Image 2v2 | 1772 | ... [GoD] L_Lawliet :: -21,5 | 11 |( 1797 )| 98,072% Image
        11 Image 2v2 | 1767 | ... [TDM] playful :: 3 | 14 |( 1780 )| 97,849% Image
        12 Image 2v2 | 1747 | ... [GoD] KitKat :: 23,5 | 10 |( 1724 )| 96,928% Image
        13 Image 2v2 | 1729 | ... [Rw] addiction :: 3,7 | 20 |( 1726 )| 95,796% Image
        14 Image 2v2 | 1722 | ... Maadnes :: -15,6 | 25 |( 1746 )| 95,216%
        15 Image 2v2 | 1687 | ... [TLL] Sneaky Dragon :: 3,5 | 33 |( 1694 )| 91,811% Image
        16 Image 2v2 | 1686 | ... [GoD] Luke94 :: 17,5 | 27 |( 1668 )| 91,636% Image
        17 Image 2v2 | 1676 | ... Ahmed :: -4,8 | 12 |( 1716 )| 90,351%
        18 Image 2v2 | 1636 | ... [TDM] CandyGod :: -16,4 | 20 |( 1723 )| 83,808% Image
        19 Image 2v2 | 1598 | ... [Rw] Rikkarudo :: -16,1 | 24 |( 1614 )| 75,313% Image
        20 Image 2v2 | 1596 | ... [Rw] Macca :: 8,1 | 22 |( 1588 )| 74,834% Image
        21 Image 2v2 | 1582 | ... [GoD] Vlek :: 18,1 | 13 |( 1566 )| 71,146% Image
        22 Image 2v2 | 1581 | ... darker :: -14,5 | 15 |( 1608 )| 71,048%
        23 Image 2v2 | 1559 | ... [TgW] cuckoo :: -21,1 | 15 |( 1597 )| 64,709% Image
        24 Image 2v2 | 1558 | ... [GoD] Kotaro :: 29,2 | 13 |( 1529 )| 64,521% Image
        25 Image 2v2 | 1543 | ... [GoD] RedFire :: -15,1 | 9 |( 1561 )| 60,079% Image
        26 Image 2v2 | 1538 | ... Paszko Zlodziej :: -1,1 | 6 |( 1543 )| 58,546%
        27 Image 2v2 | 1532 | ... [AsG] Staszek :: 3,7 | 11 |( 1555 )| 56,573% Image
        28 Image 2v2 | 1529 | ... Tsuyoshi :: -3,9 | 9 |( 1570 )| 55,778%
        29 Image 2v2 | 1529 | ... joao :: -4,6 | 21 |( 1578 )| 55,563%
        30 Image 2v2 | 1528 | ... [TDM] Supertribe :: -4,7 | 10 |( 1533 )| 55,261% Image
        31 Image 2v2 | 1522 | ... [Rw] Fury :: -8,6 | 5 |( 1543 )| 53,527% Image
        32 Image 2v2 | 1515 | ... edi :: -1 | 12 |( 1533 )| 51,124%
        33 Image 2v2 | 1514 | ... DT_ Kidd :: -4 | 23 |( 1544 )| 50,803% Image
        34 Image 2v2 | 1513 | ... Quetzalcoatl :: -5,1 | 7 |( 1524 )| 50,723%
        35 Image 2v2 | 1509 | ... god aharri :: -4,8 | 5 |( 1522 )| 49,197%
        36 Image 2v2 | 1504 | ... Hyperion :: 13,2 | 10 |( 1535 )| 47,662%
        37 Image 2v2 | 1503 | ... [AsG] Salty :: 2,7 | 6 |( 1521 )| 47,603% Image
        38 Image 2v2 | 1495 | ... [TDM] Wicked :: 3,4 | 7 |( 1505 )| 44,788% Image
        39 Image 2v2 | 1485 | ... Darkness_Warrior_2 :: -8,6 | 9 |( 1512 )| 41,904%
        40 Image 2v2 | 1484 | ... [TgW] carlos :: 16,9 | 15 |( 1500 )| 41,405% Image
        41 Image 2v2 | 1481 | ... [Rw] Sharingan :: -30,8 | 7 |( 1516 )| 40,508% Image
        42 Image 2v2 | 1472 | ... [PBS] The_best :: -7,9 | 6 |( 1500 )| 37,957% Image
        43 Image 2v2 | 1469 | ... knight_of_zodiac :: -4,7 | 11 |( 1511 )| 36,995%
        44 Image 2v2 | 1465 | ... [TgW] Souleater :: -2,8 | 8 |( 1500 )| 35,72% Image
        45 Image 2v2 | 1460 | ... [TDM] SilverSurfer :: 4,5 | 14 |( 1509 )| 34,358% Image
        46 Image 2v2 | 1458 | ... [TgW] Legend :: 4,8 | 8 |( 1500 )| 33,678% Image
        47 Image 2v2 | 1456 | ... [TDM] SemiShaman :: -7,2 | 17 |( 1510 )| 33,17% Image
        48 Image 2v2 | 1455 | ... [GoD] HanZo :: 26,1 | 10 |( 1463 )| 32,949% Image
        49 Image 2v2 | 1452 | ... thedarkkight :: -17,7 | 6 |( 1500 )| 32,171%
        50 Image 2v2 | 1452 | ... Amaterasu :: -3,6 | 8 |( 1456 )| 32,059%
        51 Image 2v2 | 1449 | ... [TLL] Mr_Sparkie :: -13,6 | 11 |( 1500 )| 31,215% Image
        52 Image 2v2 | 1449 | ... TheDarkAngle :: -8,4 | 5 |( 1500 )| 31,085%
        53 Image 2v2 | 1447 | ... [PBS] sinisters :: -9,8 | 7 |( 1506 )| 30,651% Image
        54 Image 2v2 | 1446 | ... [GoD] Rod31 :: -19,4 | 8 |( 1500 )| 30,413% Image
        55 Image 2v2 | 1420 | ... [Rw] Beleza :: -7,5 | 9 |( 1500 )| 23,527% Image
        56 Image 2v2 | 1398 | ... [Rw] Hydro :: 20,6 | 9 |( 1423 )| 18,479% Image
        57 Image 2v2 | 1373 | ... [GoD] Phoenix :: 6,1 | 7 |( 1397 )| 13,729% Image
        58 Image 2v2 | 1355 | ... [TDM] Harikkerk :: -5,3 | 17 |( 1366 )| 10,937% Image
        ______________________________________________________________________


        Face to Face ELO -1v1 only (2v2 table is above this one)
        ______________________________________________________________________
        Pos Grade Type | ELO | ... CTAG PLAYER :: CHANGE | N |( MAXELO )| PERCENTILE CLogo
        1 Image 1v1 | 1863 | ... DT_ Keith52 :: 7,3 | 14 |( 1901 )| 100% Image
        2 Image 1v1 | 1838 | ... Nefarius :: 3 | 21 |( 1846 )| 99,999%
        3 Image 1v1 | 1731 | ... [TDM] CandyGod :: 6,3 | 21 |( 1732 )| 99,768% Image
        4 Image 1v1 | 1723 | ... [TgW] Tundar :: -21,4 | 7 |( 1772 )| 99,683% Image
        5 Image 1v1 | 1652 | ... [AsG] Storm :: -12,3 | 5 |( 1683 )| 96,482% Image
        6 Image 1v1 | 1589 | ... [TDM] playful :: -23 | 7 |( 1612 )| 84,194% Image
        7 Image 1v1 | 1567 | ... [Rw] addiction :: -6,4 | 10 |( 1580 )| 76,378% Image
        8 Image 1v1 | 1555 | ... [TLL] Sneaky Dragon :: 15,4 | 10 |( 1550 )| 71,088% Image
        9 Image 1v1 | 1543 | ... [TgW] Comet :: 16,2 | 5 |( 1536 )| 65,615% Image
        10 Image 1v1 | 1523 | ... [Rw] Macca :: -9,2 | 7 |( 1547 )| 55,845% Image
        11 Image 1v1 | 1517 | ... DT_ Kidd :: -8,5 | 5 |( 1541 )| 52,989% Image
        12 Image 1v1 | 1499 | ... joao :: -8 | 7 |( 1525 )| 43,676%
        13 Image 1v1 | 1440 | ... [TDM] SilverSurfer :: -16,1 | 6 |( 1500 )| 17,743% Image
        14 Image 1v1 | 1422 | ... thedarkkight :: -15,9 | 8 |( 1500 )| 12,484%
        ______________________________________________________________________


        Old Overall All Time Records - old scaling, 1v1 and 2v2 mixed:

        Overall All-Time Record: 29. Oct. 2008 - Keith52_DT: ELO 1741

        Former Overall All-Time Records:
        17. Aug. 2008 - [TDM]Saved: ELO 1739
        12. July 2008 - Sharingan: ELO 1682.3
        06. July 2008 - [AsG]Legions: ELO 1676,8
        25. June 2008 - [TDM]Saved: ELO 1659,7
        22. May 2008 - [TDM]Saved: ELO 1656,8
        20. May 2008 - [AsG]Sub_Zero: ELO 1624
        25. Feb. 2008 - Skylo: ELO 1545,4
        05. Feb. 2008 - [TDM]Urban : ELO 1531,7</ul>

        Example for the player Grades assignment: (distribution looks different meanwhile)
        Image

Rules:
+ to be elo-rated: join in the Join Elo thread.
+ rated players give game reports pvt to me in lobby.
+ only 1v1s and 2v2s, no ffa, no 1v2, no 1v3 !
+ NAMECHANGING: Please tell me when u changed your lobbyname for update in league. ( 1 player with 3 names rated doesnt care elosystem but it needs more time to let the Elo of that player go to his real elo.)

+ reports have to be done like this: player1 player2 - player3 player4 1-0 mapshort (1 game 1 line !!!)

+ try to play players who are in the list also and dont play the same ones all time!
This makes the elo going faster to be accurat and makes less work for me!

Notes:
- Your first published elo isnt complete accurat yet - It gives the tendency and the realationship of skill between the players. The more u play/report the faster it goes to be accurat and the more ur Elo shows the skill. But doont forget: ELO is never static!
- If u think a player is too high rated - challenge him to bring things into right order!

HAVE FUN !
Last edited by TeratO on Tue Jan 26, 2010 4:43 pm, edited 1786 times in total.
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Postby Suleiman » Sun Nov 04, 2007 2:17 pm

This is like the third topic you've made on this, y'know...
www.thedakinihut.artytech.net
FuÂcking go there.
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Postby TeratO » Sun Nov 04, 2007 2:28 pm

this is the current elo league table pooleiman - just get over it.
There are 3 thread concerning Elo-System:

1. Explanation of Elo-System, How Elo works - http://popre.net/forum/viewtopic.php?t=4393

2. join Elo-Experiment " - http://popre.net/forum/viewtopic.php?t=4395

3. The Elo-Experiment League table - thats this one
Last edited by TeratO on Wed Nov 07, 2007 7:56 pm, edited 1 time in total.
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Postby [AsG]daroo » Mon Nov 05, 2007 12:03 pm

interesting, elo league need much more games now, good work terat0 :)
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Postby [AsG]Ragnj » Tue Nov 06, 2007 11:33 am

Good work so far terato
http://www.twitch.tv/ragnj

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Postby Suleiman » Tue Nov 06, 2007 1:59 pm

Everyone talk to Proto because TeratO can't explain things worth poo. The dumbass had me believing that he'd ALWAYS make people record games. I'm not gonna type it all here, here's an article I wrote and never got fiinished:

www.thedakinihut.strategyplanet.gamespy ... _sucks.htm

That's all the information I received when he explained it all to me on the MatchMaker. That's not what's going to happen, though, TeratO just can't explain anything right. Talk to ProtonageNet, he can explain this better than TeratO.
TeratO wrote:So who will be the Garri Kasparov of Populous online?

Shut the fish up.
www.thedakinihut.artytech.net
FuÂcking go there.
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Postby [Rw]Mirage » Tue Nov 06, 2007 2:47 pm

lol, nasty article. :D
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Postby ProtonageNet » Tue Nov 06, 2007 8:40 pm

Suleiman, article is inaccurate due to misunderstanding of what teratO's current operation purpose is.

TeratO is doing a manual input analysis for the elo style ladder system alacn and I started a long time ago. There is a lot of math in calculating the elo number of players with our implementation of the elo system. TeratO is simply providing data for tweaking the numbers behind the real system. This data is unofficial and for beta purposes only.

I am currently working hard to find the memory locations necessary to log win/lose information from populous when a game is over. We are going to log a lot of other information about the game as well, for example, buildings destroyed, fights won, fights lost, shaman deaths, tribes destroyed, etc. All of this data will be AUTOMATICALLY reported to the website where the math will be conducted to generate elo number.

When a new version of MM comes out with this new system implemented, there will be special huts to join in the MM that are "ladder huts" which means if you want your game to be logged as a ranking game for the elo system, then join that hut and your game will recorded for elo rankings.

I don't know how the notion of what TeratO is doing right now is offical but it is not, it is simply providing us statistics for real life analysis for measuring elo numbers correctly in populous (since populous isn't a chess game it is different).

Hope that clears up a lot of immature politics and name calling, don't be a bunch of retards. If anyone has issues about the way the system works, please contact me, I'm willing to listen to anything, I really want this system to be perfect. Also if anyone is interested in beta testing contact me again, I have a few people from long ago who first wanted to beta test that I will be contacting in the lobby.

stick with it.
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Postby TeratO » Tue Nov 06, 2007 9:52 pm

@pooleiman;
Did u know? elo-system, elo-league table / elo league experiment and TeratO are 4 different things. Its obvious that ur not able to distinguish them. Lool its all one thing for u and thats called evil TeratO. and thats what ur "article" only is about. The header is wrong - it should be "I hate TeratO soo much, i hate him i hate him i hate him :-( ". With what everything had been said.:)
Not a single point in ur text that is about the elo-system. Its all about me (are u in secret love with me?)and filled with lies. Poor Pooleiman.

If u still dont understand how elo-system works read this again: http://paulpedia.com/ELO-leagues.html - the explanation of the elo-system.
and btw if u dont ask me questions in lobby - sry how can i give u proper answers? Looks like if u are also not able to distinguish between an insult an accusation and a question? poor pooleiman.:cool:

I offer u to make a seperate thread where we can discuss the elo-system and what u said in ur text. we can go through it point after point. Nothing will be left of the text but feel free. As long as u are not man enough to take that - just rest in your sandbox. ;) :) :cool:
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Postby [GoD]Sponge » Fri Nov 09, 2007 12:46 am

Im getting higher
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Postby [GoD]Sponge » Fri Nov 09, 2007 11:16 am

Ur doing very well terat
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Postby [TDM]Black_Hawk » Fri Nov 09, 2007 12:47 pm

i agree, its very good :)
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I hate to look into those eyes, And see an ounce of pain

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Postby Jonttu » Sat Nov 10, 2007 11:00 am

Well... But Suleiman dont u think its a good way of counting points and such, at least if its not made by Terato if he really is what u said he's like, even though its mostly not made by him...

I'm just wondering how much can u climb up the league after each victory(at most?I know it depends of this and that..and so on) Still, i hope its not like the finished league table becomes a random mess of players who've won one game and are in the peak of the league or something like that...
No, i do hate Protoss. Especially Corsairs :D
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Postby [TDM]MR-TaNk » Sat Nov 10, 2007 2:10 pm

the maximum point u can get is 18. I just calculated it. And its a match between
_1 __| 1305 | TeratO | 15
_2 __| 1300 | LordMaul | 27
and
18 __| 1130 | [Dw]PianoMan | 9
19 __| 1130 | Doc93_TP | 8
And the system was found by A'rpa'd Imre E'lo" (E'lo" A'rpa'd in read). Offcours born in HUNgary. Suleiman that was a good reason that how can be anyone called Arpad Elo... So thats why that system sucks. (dont believe...)
Last edited by [TDM]MR-TaNk on Sat Nov 10, 2007 3:25 pm, edited 2 times in total.
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Postby [TDM]MR-TaNk » Sat Nov 10, 2007 2:50 pm

Age of Empires 3
Age of Mythology
Chaotic Trading Card Game
Guild Wars
Kiekko.tk
Supreme Commander
Toribash
Weewar
World of Warcraft
Soldat (Zitro-Stats)
Pro Cycling Manager Season 2007
Unreal Tournament 2004
Unreal Tournament 3
WarCraft 3
StarCraft
Diablo 2
Use the same system...
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Postby Jonttu » Sat Nov 10, 2007 3:40 pm

You mean some leagues outside the normal gaming network.. like arranged tournaments somewhere..(Korea, lol) For example StarCraft.. doesnt quite count anything but victories and losses..

And about the point system, was it 1300 elo(points?) u started from.. and if u get 18 as many times as possible.. wait u count the maximum between the current players here.. so it might be even higher then, but lets say.. i think a good value would be 2000 and above then..? like the limit between noob and pro.....? It'll take some good games then.. Interesting.. a real ranking thing.
No, i do hate Protoss. Especially Corsairs :D
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Postby [TDM]MR-TaNk » Sat Nov 10, 2007 7:20 pm

jonttu starcraft have 2 pointing system. U can play ladder game as well, not only meele,2v2,1v1. When u are rated the stars are changed into numbers. Thats elo point. And why not start on 1200?
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Postby TeratO » Sat Nov 10, 2007 8:18 pm

Jonttu wrote:Well... But Suleiman dont u think its a good way of counting points and such, at least if its not made by Terato if he really is what u said he's like, even though its mostly not made by him...

1. the article is full of lies about me and the elo experiment. pooleiman isnt man enough to face me argumentative - nothing of his text will be left.

2. I never said i invented the elo-system like u can see in all my threads about it. But i have been suggesting the elo-system for pop for more than wtf i dont know many years. I started at end of EA times. And again when popre and MM started. I talked to gabber, alacn, inca etc. to promote the elo-system and to make them understand how it works. (see also the Elo-explanation page).
So they took over the idea to make an intended pop-ladder to be based on Elo-system :). The work for this unfortunately stopped due to lack of time. I made several attempts to the idea over the years,

About 2 weeks ago i initiatively started the Elo-league experiment for several reasons:

a) promoting the elo-system for pop
b) try to make ppl understand how it works and to take fear of it (some ppl here still think i only wanted to use it for giving me advantages in league and poo or for producing my ego.)
b) getting data to see - amongst others - if some factors in the elo-equations should be rescaled to fit better to pop.
c) just for making up something new here.
d) in the hope that when the community support the elo-idea more and take part at the experiment that alacn and popre going into the stuff again.

And the last point is what happened :)

And we made some great efforts now in some popgame and memory stuff that is needed for the logic processing of elo-calculation and bulding up a ladder.!

The aim ever was and still is the implementation of an elo-based official Populous ladder.

Thx to All who support it !
Sry for my english - its not my mothertongue - i try my best.
I'm just wondering how much can u climb up the league after each victory(at most?I know it depends of this and that..and so on) Still, i hope its not like the finished league table becomes a random mess of players who've won one game and are in the peak of the league or something like that...

Im glad that more players become interested in the system and start asking questions. There are many misunderstandings yet and the math stuff of elo- system is not always easy to understand nor easy to explain.

Im working on a FAQ to the ELo-system etc.

So if u have questions - post them here, i put them to FAQ and answer them as soon as i have enough time for it.

concerning max point gain per game:
currently used F in elo-equations is 400 and K of players is still 25.

Mr.Tank figured out that F=400 and not 735 what i wrote. the 735 are used in script to cut the calculation because the calculation error becomes negligable at 3rd didgit behind decimal point.

THX to Mr-TANK!

So the maximum point gain by a win is 25

The initial ELO-Nr. is 1200.

Currently the point change range is from 9 to 18 points because the league oeverall point range (min to max)is not yet spread wide enough.
Last edited by TeratO on Sat Nov 10, 2007 10:29 pm, edited 3 times in total.
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Postby TeratO » Tue Nov 13, 2007 4:16 am

I automated my excel sheets so that they work almost like a program to process the reported games.
I dont use the elo-calculation script anymore, which calculates the elo by dind of an approximation polynom. This works well exact like the elo-equations for the standard calculation where point change is rounded.
Actually it leads to a small error over time in the elos. So i reprocessed all reported games with an accuracy of 9 didgits behind the decimal point end rounded only the Elo-Nr. at end.

For [HUN]MR-TaNk:
For testing and analysing i can now just switch the initial Elo-nr., the F-Faktor, the K-factors, and also the selecting conditions for the 3 K-factors. Once switched the complete set of parameters all games are recalculated automatically. That rules! :)
But- lol - i dont know how many datasets my PC will be able to eat - it processes now noticeable slower with 140 game datasets.

Here examples for the current Elo-league with different parameters:


Standard: F=400, K1=25, initial Elo=1200
________________________________________________________
_1 ... | 1296 | ... TeratO | 15
_2 ... | 1295 | ... [GoD]Captain | 26
_3 ... | 1295 | ... LordMaul | 27
_4 ... | 1291 | ... [Rw]Fury | 10
_5 ... | 1287 | ... [xXx]Skylo | 7
_6 ... | 1283 | ... [AsG]Legions | 19
_7 ... | 1266 | ... [HUN]MR-TaNk | 20
_8 ... | 1253 | ... [AsG]Rageons | 13
_9 ... | 1252 | ... [AsG]Radiance | 13
10 ... | 1246 | ... Rising_Sun | 8
11 ... | 1236 | ... Ninety | 11
12 ... | 1233 | ... [GoD]Sponge | 12
13 ... | 1228 | ... [GoD]RedDragon | 15
14 ... | 1225 | ... Pariah | 8
15 ... | 1199 | ... [PL]daroo | 19
16 ... | 1197 | ... Firewall | 13
17 ... | 1169 | ... populous_tp | 9
18 ... | 1151 | ... [GoD]SweAim | 12
19 ... | 1133 | ... Doc93_TP | 8
20 ... | 1119 | ... [Dw]PianoMan | 10

F= 800, K,initElo same as upper
_______________________________________________
_1 ... | 1319 | ... [GoD]Captain | 26
_2 ... | 1304 | ... TeratO | 15
_3 ... | 1303 | ... LordMaul | 27
_4 ... | 1295 | ... [Rw]Fury | 10
_5 ... | 1287 | ... [xXx]Skylo | 7
_6 ... | 1285 | ... [AsG]Legions | 19
_7 ... | 1280 | ... [HUN]MR-TaNk | 20
_8 ... | 1258 | ... [AsG]Rageons | 13
_9 ... | 1257 | ... [AsG]Radiance | 13
10 ... | 1248 | ... Rising_Sun | 8
11 ... | 1237 | ... Ninety | 11
12 ... | 1233 | ... [GoD]RedDragon | 15
13 ... | 1229 | ... [GoD]Sponge | 12
14 ... | 1225 | ... Pariah | 8
15 ... | 1205 | ... [PL]daroo | 19
16 ... | 1193 | ... Firewall | 13
17 ... | 1166 | ... populous_tp | 9
18 ... | 1150 | ... [GoD]SweAim | 12
19 ... | 1129 | ... Doc93_TP | 8
20 ... | 1111 | ... [Dw]PianoMan | 10



F=400, K1 =35, init Elo=1200
____________________________________

__1 ... | 1326 | ... TeratO | 15
_2 ... | 1325 | ... LordMaul | 27
_3 ... | 1324 | ... [Rw]Fury | 10
_4 ... | 1320 | ... [xXx]Skylo | 7
_5 ... | 1312 | ... [AsG]Legions | 19
_6 ... | 1312 | ... [GoD]Captain | 26
_7 ... | 1280 | ... [HUN]MR-TaNk | 20
_8 ... | 1271 | ... [AsG]Rageons | 13
_9 ... | 1267 | ... [AsG]Radiance | 13
10 ... | 1261 | ... Rising_Sun | 8
11 ... | 1249 | ... Ninety | 11
12 ... | 1248 | ... [GoD]Sponge | 12
13 ... | 1235 | ... Pariah | 8
14 ... | 1235 | ... [GoD]RedDragon | 15
15 ... | 1200 | ... Firewall | 13
16 ... | 1194 | ... [PL]daroo | 19
17 ... | 1160 | ... populous_tp | 9
18 ... | 1133 | ... [GoD]SweAim | 12
19 ... | 1109 | ... Doc93_TP | 8
20 ... | 1095 | ... [Dw]PianoMan | 10

Watch how Captain has different positions in the 3 tables. This is cause the overall point range is still spreading, players elos are too close together yet. with 1 win or loss u can change many places yet.
U can see with higher F the range from min to max increases. Wider Range means also less players with same ELo-nr. (possibly needed with a very large numbber of players in list). But at the current stage of spreading (nobody yet has reached his real Elo) the K-factor wages more yet. With F=400 ppl are closer to their "real" elo (absolute point difference). With F=800 highest elo goes up thus ppl are more far away yet. With higher K the maximum is reached faster.

So people, if u want the real elo to be reached faster
i could choose higher K.
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Postby ProtonageNet » Wed Nov 14, 2007 2:30 pm

Well done, keep up the stats, check out the hacking/testing going on in the beta testers forum. http://popre.net/forum/viewtopic.php?t=4417

We are nearing the end of the hacking phase and beginning to enter the development phase.
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Postby TeratO » Fri Nov 16, 2007 7:48 am

I read an objection by [xXx]Aerials concerning elo-system and noobbashing.
Players who noobbash would gain points too even with elo-rating. This is a common mistake i read several times before.
This objection is wrong due to a simple reason:
Once the point difference between the high-skilled player (high ELO-Nr.) and the noob (low ELO-Nr.) reaches a certain amount the high ELO player gains almost nomore points by a win vs the noob. (less than 0.5 which is rounded to zero).
This is one of the basic features of the Elo-system. Noobbashing doesnt give u any advantages anymore.
If ur new as good player - sure u get points by noobbashing too. But that just shows that your the better player and let him behind you. So u can go up in league by let the weaker players behind u one after the other until u reach ur real elo-nr.
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Postby [Rw]Mirage » Fri Nov 16, 2007 7:55 am

*points at Paul_van_Dyk* :shock:
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[GoD]Spinnifix> I can hear mirage raging from berlin
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Postby Suleiman » Fri Nov 16, 2007 5:53 pm

TermatO wrote:This is one of the basic features of the Elo-system. Noobbashing doesnt give u any advantages anymore.
If ur new as good player - sure u get points by noobbashing too. But that just shows that your the better player and let him behind you. So u can go up in league by let the weaker players behind u one after the other until u reach ur real elo-nr.

What? You basically just said you can get points and score better by noob bashing although you've been saying for months now that this Elo poo's gonna stop that. You're stupid, dude, let Proto explain all of this.
www.thedakinihut.artytech.net
FuÂcking go there.
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Postby TeratO » Fri Nov 16, 2007 9:06 pm

first read, then think and then judge. u failed 1 and 2 ,like usual...
u only quoted the second part, read the first part.
TeratO wrote: "Once the point difference between the high-skilled player (high ELO-Nr.) and the noob (low ELO-Nr.) reaches a certain amount the high ELO player gains almost nomore points by a win vs the noob. (less than 0.5 which is rounded to zero)."


got it?
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Postby TeratO » Fri Nov 16, 2007 10:13 pm

.
Please view in fullscreen. Otherwise the lines might be broken and its all confusing!


QUALITATIV:
Elo development player only noobbashing and win every game
- slower elo rising
- no point gain anymore once a certain difference between both players is reached.
Currently in experiment at Difference of round 700 points due to F=400)

ELO
|
|real elo (asymptote) (never reached if only noobbashing)
|------------------------------------------------------------------------
|
|
|
|.......................................................................................+......+.....+......+......+...
|....................................................................+
|......................................................+
|.......................................+
|..............................+
|........................+
|....................+
|................+
|............+
|.........+
|.......+
|.....+
|...+
|.+
|+________________________________________________> number of games



Qualitativ:
Elo development playing strong players, always win
- faster rising up.
- ininite approximation to real elo.

ELO
|
| real elo (asymptote) (infinite small convergence)
|-----------------------------------+-----------------
|.........................+
|..................+
|..............+
|...........+
|.........+
|.......+
|......+
|.....+
|....+
|...+
|..+
|..+
|.+
|.+
|.+
|+
|+
|+________________________________________________> number of games


These are two extremes. The real curve is a mixed one with wins and losses. But the overall (averaged) tendency has qualitatively the same progression. Currently at the elo-experiment i estimate that we are at the changeover from lower third to 2nd third of the curve or a bit higher.

But dont forget:
The real elo is not static! If your skill rise you raise the asymptote! And that can only be done by beating good players! (means players who are not that far away from u)
Last edited by TeratO on Mon Nov 19, 2007 6:08 pm, edited 2 times in total.
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