by Ice-T_TSI » Sun Jan 29, 2012 4:51 pm
inca please remove the future of when someone quits as host the website will still reward points people dont even finish a game now when they lost as host they just press space bar twice when their ally is alive or just quit when they are losing because it "doesnt matter anymore" Some people actually like to finish a game,and honestly there was less quitting/crashing b4 this new future.
zook> i wuz like.. if this were ice t.. what would he do
zook> checked spells panel
zook> saw eq and 2 lbs
zook> so.. lb dem hillz!

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by IncaWarrior » Sun Jan 29, 2012 5:42 pm
They did that before as well. There hasn't been any noticeable change in hosts quitting since it was changed, just now people get points.
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by [TLL]Hunter » Sun Jan 29, 2012 8:29 pm
^Which is much more fair in the sense that the host's team lost. If you want to fix the host quitting feature, reverse engineer populous and allow the next player to resume flawless hosting when a player quits the game.
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by [SW]Hope » Mon Jan 30, 2012 7:58 am
^What if the next player is unable to host?
Innocence Activate~
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by [TLL]Hunter » Mon Jan 30, 2012 9:09 am
With the way technology is supposedly progressing that shouldn't even be an issue for a game many years ago.... that's like saying you can't play the original pong game on an a top of the line computer.....
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by [LG]Mesrine » Mon Jan 30, 2012 9:13 am
Ice-T_TSI wrote:inca please remove the future of when someone quits as host the website will still reward points people dont even finish a game now when they lost as host they just press space bar twice when their ally is alive or just quit when they are losing because it "doesnt matter anymore" Some people actually like to finish a game,and honestly there was less quitting/crashing b4 this new future.
ye thats basically me in a nutshell.
but whenever i host and win a game the enemy always jsut quit before we win anyway.
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by IncaWarrior » Mon Jan 30, 2012 10:04 am
That's not even the same issue Boethiah, he's talking about when the host quits.
Hosting is more difficult now because most people have NATs and private networks. When Populous was made, it only worked for for people with a public IP on the computer they were hosting.
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by [LG]Mesrine » Tue Jan 31, 2012 2:23 pm
ye he's saying that the host always quits cos he knows the others get the points anyway,just like if ur not hosting.it doesnt matter whether u quit or not.
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by IncaWarrior » Tue Jan 31, 2012 3:47 pm
So you'd rather have it that the host can quit so he won't lose points?
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by Ice-T_TSI » Tue Jan 31, 2012 7:45 pm
Yes, Because people who didn't quit before didn't quit because they knew their opponents would not get points,now this fix is giving people an excuse to quit as host instead of sticking through like they normally would have.
zook> i wuz like.. if this were ice t.. what would he do
zook> checked spells panel
zook> saw eq and 2 lbs
zook> so.. lb dem hillz!

!
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by [TLL]Hunter » Wed Feb 01, 2012 12:28 am
People were quitting as host before with the excuse to not give points. I'd rather see the host lose points and give the game away because they lost all hope to win a match, ending it short and not wasting everyone's time as opposed to playing an entire match to leave the host with 1 brave and almost dead ally just to quit so that the winning team does not take any points from the losers and waste everyone's time. Yeah that's ingenious.
Your comment is based on nothing. Previously hosts were ending games short all the time, why? because when they check the game history (not hard to do) it shows no point loss in the old way. What's so wrong with a game ending short of a victory when you already know you won? Were you robbed of your pride in a match that you and other could drag out for another 30 minutes? I don't see how this is an issue right now when the non-host team that is winning actually makes out well on this advantage. Finally a non-host player gets something going for them and you want to take it away and rob them of their victories because you're too much of a dumbass to let a few host quit matches, that you've probably won anyway, go. You're going to fishing cry because the host quit and you won + u get points. You are the most stupid piece of poo I've ever seen and for being a redneck, I feel insulted to even classify you among the same breed of American. Shame on you bunghole. For future reference don't use "Future" when you're talking about a "feature". Get a god damn dictionary if you don't know what a word is
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by Ice-T_TSI » Wed Feb 01, 2012 2:25 pm
My point is that I don't really care for points as much as others might and I would just rather finish a game,people now quit constantly,and before if someone quit you just don't play with them,but now most people do because of this points thing so it's hard to avoid playing with the quitters now since they just don't care about quitting anymore since points are awarded. All I did was express my opinion there is no need to get so angry,and yeah i'm not the same type of american that you are,you're the kind that is a disgrace to the country.
Also I know how to spell feature,what happened most likely is i made a type and I use the auto correct that i use or what ever it is and it changed it to that on it's own,I use it because i make a lot of typos >.<
zook> i wuz like.. if this were ice t.. what would he do
zook> checked spells panel
zook> saw eq and 2 lbs
zook> so.. lb dem hillz!

!
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by IncaWarrior » Wed Feb 01, 2012 2:59 pm
You can still avoid playing hosts that quit a lot.
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by [TLL]Hunter » Wed Feb 01, 2012 7:10 pm
At some point every player doesn't play for points and at some point every player plays for points. The most efficient point regulation system is one where the quitters lose points, not one where the quitters prevent the other team from getting points. Can you provide a more detailed and working quit/point regulation system that doesn't require human modification. Meaning, it can follow a criteria and formula. If you can provide something better, that's the only way this system will probably change. Since the skill leagues aren't about to be abandoned, at least have a system that works right?
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